Knap - FM24 and FM23 FM22_FM 21 - FM 20 -FM 19 Tactic List (2024)

  • FM23TACTICS
  • GOOGLE DOCS

Knap FM2023 - Google Sheets

KEY ATTRIBUTES

GK Handling Reflexes (Acceleration Agility Decisions- Train)

DRL Acceleration Pace Decisions ( Stamina Agility Acceleration - Train)

DC Decisions Positioning Marking Acceleration Pace Strength Jumping (Decisions Marking - Train)

WBRL Acceleration Pace Decisions (Stamina Acceleration - Train)

DM Acceleration Pace Decisions (Agility Decisions Tackling - Train)

MRL Acceleration Pace (Agility Acceleration - Train)

MC Acceleration Pace Vision Passing (Decisions Stamina - Train)

AMRL Acceleration Pace Dribbling (Stamina Pace Acceleration - Train)

AMC Acceleration Pace Vision ( Stamina Agility Acceleration- Train)

ST Acceleration Pace (Finishing Acceleration Heading Jumping - Train)

GENERAL Acceleration Pace AnticipationAgility Balance Concentration work rate

Guide to test results

PSG Elite

Man City / Lpool top

MU/Arsenal

CA 160 top 4-10

Spurs

140 10 - 15

CA 120 15 -20

relegation

  • AWAYGAMES CONTROL and SUS ( SUS Tactic on Docs is a 4231)

    With regard to Away games it depends upon your own risk factor. I am gung ho and prefer to attack and perhaps win 1 game in 3. If risk adverse then use a defensive tactic and perhaps draw all 3 games.

    As a defensive formation I would use451/ 4141 as it has a DM and protects wings.

  • AWAY GAME TWEAKS - Cautious Mentality WB on support DM on Defend

    CONTROL TACTIC
  • The LOE can be adjusted to MID BLOCK

  • Remove Counter Press and/or Counter

    For a SUS these are ideas to use.

    Remove counter press counter

    Remove pass into space

    Stop WB runs by going to defend or no nonsense FB

    Change mentality cautious/Defensive

    full SUS would be to regroup and hold shape

  • Adjust SPs for more players to stay back

    I tend to judge what to use by how the game is progressing as you may just to want to control game rather than a full SU

Attribute_Weights.pdf.pdf35.17 kB · 59 downloads

MARTINHO Shouts guide:

Score: 0-0; after 15 mins the first shout is always 'encourage'. If still 0-0 at 25 mins shout 'demand more' (in 90% of matches). If you are a small team against a top team, use 'no pressure'. If still 0-0, at 37 mins shout 'encourage' again. Repeat this cycle in the 2nd half if still 0-0.

Break from this cycle if at any point if you score. Praise the individals who scored the goal, and player that gave the assist. If the match continues 1-0 to 90 mins, no further shouts will be needed. Ive not found any shout consistently effective when 1 nil up.

If you score a second goal, again praise the individals who scored the goal and the player that gave the assist. If you score a 3rd goal, then 'priase' the entire team. (4th goal = priase goalscorer and assister, 5th goal 'praise' entire team and so on.)

If the opponents equalise, revert to the cycle of 'encourage' and 'demand more' as above, but be cautious not to use the same team shout twice in a row.

If 2 nil up or 3 nil and the opposition bring it back to 2-1 or 3-1, dont use any shout.

If ever a goal down, instead of cycling 'encourge' and 'demand more', cycle'demand more' and 'show some passion', except however as soon as you concede the first shout should be 'encourage' (unless you had previously used the 'encourage' shout last when you were drawing).

If 2 goals down, the first shout (on immediately condeding the 2nd goal) should be 'berate'. If you continue to be 2 goals down, cycle 'berate', 'show some passion' and 'demand more'.

When you equalise, immediatley after the equalising goal goes use either 'encourge' or 'demand more'(based on your previous shouts in the match (you never want to use 'encourge' or 'demand more' twice in a row as you wont get as a good a rection), then go back to cycling these 2 shouts. Only stop this cycle if you go in front, at which time you will revert to praising the goalscorer and assister (except if you go in front to make the score 3-2, you should use that opportunity to 'praise' the entire team).

Exceptions: 2nd leg of 2 legged ties. The 2nd leg of a tie only follows these rules above if you are drawing or behind. If winning from the 1st leg, do not use any shouts as they will have poor results, that is, unless you score, then follow the above shouts for going 1-0, 2-0 and 3-0 up, or if your opponent equalised the tie on aggregate (or takes the lead on aggregate) then go back to following the above suggestions.

Hope that is clear !

Cadoni recommended shouts or use AM for Shouts

FM22 Shouts - Encourage (0-0; 20 min mark) - Calm Down (win 1-0 after you scoring) - Demand More (draw) - Praise (win by 2 goals) - Berate (loss by 2 goals

o judge what to use by how the game is progressing as you may just to want to control game rather than a full SU

TRAINING SCHEDUES

CADONI TRAINING

TRAINING - Google Drive

PIUK OIs

Knap - FM24 and FM23 FM22_FM 21 - FM 20 -FM 19 Tactic List (1)

Knap - FM24 and FM23 FM22_FM 21  - FM 20  -FM 19  Tactic List (2024)
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